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Author Topic: Trying to import Dxf to Proteus Ares  (Read 686 times)
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orpheedulogis
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« on: September 21, 2015, 07:06:09 19:06 »

Hi all

I just try to use "Blender" and made a 2 dimensions project, in mllimeters , not inches. My actual Blender size is 64.5mm X 30 mm.
The problem is that , when I try to import this to Proteus I obtain a miniature, not real size.
And if I set multpiler scaling the result is very low in details !

Did someone able to explain how to do this ?

Thanks
 
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CocaCola
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« Reply #1 on: September 21, 2015, 11:19:59 23:19 »

Have you tried exporting and importing as a 3ds file instead?
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orpheedulogis
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« Reply #2 on: September 22, 2015, 05:05:19 17:05 »

Hi cocacola

Import a 3DS file with Proteus ? I can't see this option.

I find a very simple solution: I made a "bmp" file coping picture (with old "paintshop pro" because I didn't need photoshop for this !) and import it to Proteus. As I know required dimensions, I adapt image size and this seem to be correct.
 
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