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Author Topic: Physics Modeling for Game Programmers  (Read 1284 times)
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« on: May 04, 2011, 09:36:11 09:36 »



Physics Modeling for Game Programmers Publisher: Course Technology PTR
Publisher: Course Technology PTR | ISBN: 1592000932 | edition 2004 | PDF | 544 pages | 70,6 mb

Physics Modeling for Game Programmers demystifies the variety of physical models on the forefront of the next major revolution in game development that will add photo-realism to games: Sound, Wave Motion, Light, Fluids, Fabrics, and Solids. The book covers high-level material while making it accessible to a wide range of readers. Each subject covered includes illustrations and fun, visual examples. The code is simple and comprehensible, but the effects it produces are stunning. Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos and working games.

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