
11
on: October 09, 2025, 08:27:48 08:27
|
||
Started by Sideshow Bob - Last post by MAXPAYNE | ||
I forgot the source but here is another set of fonts. The source could be @Sideshow Bob as well.
|
12
on: October 07, 2025, 04:03:50 16:03
|
||
Started by Sideshow Bob - Last post by Sideshow Bob | ||
I have now updated my PCB silkscreen font. To be more up to date and also added a few "easter eggs" for gags It is a TTF font. So just unzip and double click on in to install it. It will show up as "PCB Silkscreen symbol font" in the font list. I have also included a PNG as font map. Have fun
Edit: Sorry forgot to attach the zip file |
13
on: October 07, 2025, 10:19:29 10:19
|
||
Started by sphinx - Last post by sphinx | ||
i updated the files y-day it might be it was missed since i added info to a previous post, sorry bout that
|
14
on: October 06, 2025, 07:23:42 19:23
|
||
Started by 8051-ARM - Last post by 8051-ARM | ||
New version X-CUBE-TOUCHGFX Version 4.26.0
Quote Changelog Version 4.26.0 Release date: September 17th, 2025 New TouchGFX Designer Features: Added reorder and duplicate interaction functionality. Added duplicate typography functionality. Rename project structure to correspond to chosen application name when creating a CubeMX compatible project. Allow combining UIs with boards where the resolution is rotated. Bugfixes in TouchGFX Designer: Fixed TouchGFX Designer executable not being signed. Fixed faulty canvas rendering of custom container definitions when display orientation was rotated. Fix app name not being copied when initializing .touchgfx.part file. New TouchGFX Core Features: Added full ST Arm Clang toolchain support for all platforms in project updaters. Added new method Bitmap::dynamicBitmapCreateExternalL8(). Added new Nearest Neighbor image scaling algorithm for optimized render performance. Speedup opaque color blit on 16 bit framebuffer when using DMA2D. Speedup opaque color/bitmap blit on 16 bit framebuffer when using GPU2D. Better utilization of DMA2D for text rendering. Added libraries for cortex M85. Added libraries for ST Arm Clang toolchain. Updated arm gcc compiler to version 13.3.1. Updated Windows gcc compiler to version 13.2.0. Bugfixes in TouchGFX Core: Fixed compiler warning in AbstractPainterColor and AbstractPainterBitmap constructor. Fixed a bug in Bitmap::dynamicBitmapCreateExternal() where RGB565 images where not drawn correctly. Fixed bug in ScrollableContainer where scrollbars had wrong size. Fixed generated formatting conflicts in project file when using STM32CubeIDE project updater. Changed default to use byte-aligned fonts on GPU2D (NeoChrom) targets. Fixed synchronization bug when drawing L8 images on targets with DMA2D (ChromArt) and GPU2D (NeoChrom). Fixed SVG rendering bug when having a larger framebuffer stride than display pitch on targets with GPU2D (NeoChrom). The generated typedTextDatabaseArray[], which might contain pointers to external flash, is now placed in internal flash by default. Touchgfx libraries for other platforms than the current target are no longer included in the project when generating code. Deprecated TouchGFX Core Features: AbstractPainterBitmap::AbstractPainterBitmap(const Bitmap& bmp = Bitmap(BITMAP_INVALID)) has been replaced with AbstractPainterBitmap::AbstractPainterBitmap(). This applies for all Bitmap Painter constructors. AbstractPainterColor::AbstractPainterColor(colortype color = 0) has been replaced with AbstractPainterColor::AbstractPainterColor(). This applies for all Color Painter constructors. |
15
on: October 06, 2025, 01:09:53 13:09
|
||
Started by sphinx - Last post by sphinx | ||
this is an updated version where output pin is set to ra2 so all programming pins are free to use
changes are made in all places, i think i made something wrong i earlier files easily fixed if knows how to or download these updated files i also made a slot for use of one led that can shine both sides i wanted to add an in circuit programming port but i am not familiar with any tiny connectors that could fit a tiny board(19mmx12.7mm) like this board could be made smaller with smaller sizes of smd's, i made it with hand soldering in mind used: ccs c 5.121 proteus 9.0sp7 ad 26 have fun. |
16
on: October 06, 2025, 12:04:41 00:04
|
||
Started by sadman - Last post by kumar | ||
very glad
![]() |
17
on: October 05, 2025, 09:40:16 21:40
|
||
Started by sadman - Last post by DarthPic | ||
Glad to see the forum back
![]() Is there a way to get some info's if it happens again ? , i mean , a backup forum somewhere .... |
18
on: October 05, 2025, 06:03:10 18:03
|
||
Started by sadman - Last post by papy_bidouille | ||
I am very glad to be in Sonsivri again. Wellcome back.
|
19
on: October 05, 2025, 04:43:35 16:43
|
||
Started by sadman - Last post by AnyAlex | ||
Деар Sonsivri! I am glad you are back - there are people who were waiting for you.
|
20
on: October 05, 2025, 01:56:35 13:56
|
||
Started by sadman - Last post by kittythai | ||
welcome back.
|